โก Original Bug Games presents
Dive into the Overgrowth as a Gardener for E.D.E.N. Speedrun through mutant infestations, clear the mutie creep, and survive a corporate legacy that's literally trying to eat you.
How it plays
Movement and weapons are one. Every tool in your belt is a weapon โ and every weapon is a launcher.
Every gardening tool is a weapon. Out of ammo? Hit the Special Action to launch yourself across the map. The weapon swap is the movement tech.
The floor is Mutie Creep โ literal living lava. Deploy your Sprinklers to carve a path, maintain your speed, and stay airborne long enough to survive.
It's not just about kills. It's about the clock. Earn medals by mastering levels and climbing the global leaderboards. Every millisecond counts.
Vertical Slice
Watch Advanced Movement โ bhopping, wall-running, and Nail Gun in action?
The Arsenal
Five tools. Each one a weapon. Each one a way to move.
"High-speed, low-accuracy, total mobility. Spray and pray, then dash away."
"Precision pressure for high-damage lunges. Aim true, launch far."
"Wide coverage, high volume, chemical chaos. Coat the floor, then watch the creep melt away."
"Dimensional warping meets high-intensity light. Where you fire, the map bends."
"Dual-barrel recoil that launches you into the air. The gun is the jetpack."
The Story
E.D.E.N. promised harmony between nature and tech. Instead, they buried their failures beneath the concrete.
Now, the Muties are coming up for air; and you're the one with the Nail Gun, the failing sprinkler system, and a company handbook that stops explaining things right around Chapter 7.
Behind the curtain
See how a volunteer team of friends is building a stylized Solar Punk world from scratch โ in public.
How we're crafting the living, breathing Mutie Creep system and the movement tech behind bhop and wall-running.
Our 3D art pipeline, from block-out to final texturing for E.D.E.N.'s utopian-gone-wrong aesthetic.
Vote on weapon cosmetics, see work-in-progress art drops, and watch us argue over speedrun route optimization in real time.